[Blender3.3] 日本の地形モデルメッシュ追加アドオンの開発 (6): 取り敢えずの完成
前回、スクリプトのファイルを分割して、それぞれの機能が見通し良くなりました。
そこで最後の仕上げに入ります。
まず、距離と緯度との変換のためにヒュベニの公式のモジュールを作ります。ファイル名は、hubeny_formyla.py です。
# -*- coding: utf-8 -*-
#
# package: terrain_model
# file: hubeny_formula.py
# Hubeny's Formula
#
# D = sqrt(Dy * M)^2 + (Dx * N * cos(P))^2)
# D: distance (m)
# Dy: diff of latitude (radian)
# Dx: diff of longitude (radian)
# P: average of latitude (radian)
# M = Rx * (1 - E^2) / W^3
# W = sqrt(1 - E^2 * sin(P)^2)
# N = Rx / W
# E = sqrt((Rx^2 - Ry^2) / Rx^2)
#
# long radius(Rx), short radius(Ry)
# WGS84: 6,378,137.000, 6,356,752.314 245
#
import math
Rx = 6378137.0
Ry = 6356752.314245
E2 = (Rx ** 2 - Ry ** 2) / Rx ** 2
#W = math.sqrt(1 - E2 * math.sin(P) ** 2)
#N = Rx / W
def angle_from(distance, latitude):
'''
parameter:
distance (m)
latitude (radian)
'''
W = math.sqrt(1 - E2 * math.sin(latitude) ** 2)
N = Rx / W
return distance / N / math.cos(latitude)
def distance_from(angle, latitude):
'''
parameter:
angle (radian)
latitude (radian)
'''
W = math.sqrt(1 - E2 * math.sin(latitude) ** 2)
N = Rx / W
return angle * N * math.cos(latitude)
そして、これを使ってモデル作成の処理を見直します。今までは、指定された緯度経度に該当するタイルを特定し、そのタイルの情報だけで地形モデルを作成していましたが、当初構想通り、指定された緯度経度に対し、指定された範囲にある地図タイルにピクセル単位でアクセスして、標高データを集めてメッシュを作成します。
そのように改修した model.py を示します。
# -*- coding: utf-8 -*-
#
# package: terrain_model
# file: model.py
import bpy
import math
import requests
from bpy_extras.object_utils import object_data_add
from mathutils import Vector
from . import hubeny_formula
from trace import Trace
def T(str):
return bpy.app.translations.pgettext(str)
def add_object(self, context):
lat = self.prop_lat
lon = self.prop_lon
zoom = self.prop_zoom
scope = self.prop_scope # (km)
Trace.print("add_object(lat=%f, lon=%f, scope=%f, zoom=%d)" % (lat, lon, scope, zoom))
scope_x = hubeny_formula.angle_from(scope * 1000, lat) / (2 * math.pi)
(x, y) = TerrainTile.latlon_to_xy(lat, lon)
center_px = x * (256 << zoom)
center_py = y * (256 << zoom)
scope_p = scope_x * (256 << zoom)
start_px = math.ceil(center_px - scope_p)
start_py = math.ceil(center_py - scope_p)
end_px = math.floor(center_px + scope_p)
end_py = math.floor(center_py + scope_p)
tile = get_terrain_tile(start_px, start_py, end_px, end_py, zoom)
scene = context.scene
scale_length = scene.unit_settings.scale_length
start_x = hubeny_formula.distance_from((start_px - center_px) / (256 << zoom) * 2 * math.pi, lat) / scale_length
start_y = hubeny_formula.distance_from((center_py - start_py) / (256 << zoom) * 2 * math.pi, lat) / scale_length
width = hubeny_formula.distance_from((end_px - start_px) / (256 << zoom) * 2 * math.pi, lat) / scale_length
height = hubeny_formula.distance_from((start_py - end_py) / (256 << zoom) * 2 * math.pi, lat) / scale_length
mesh = tile.create_mesh(start_x, start_y, width, height)
# useful for development when the mesh may be invalid.
# mesh.validate(verbose=True)
object_data_add(context, mesh, operator = self)
tile_map = {}
def get_terrain_tile(start_px: int, start_py: int, end_px: int, end_py: int, zoom: int):
alts = []
for py in range(start_py, end_py):
ty = py >> 8
tpy = py & 255
for px in range(start_px, end_px):
tx = px >> 8
tpx = px & 255
s = (zoom, tx, ty)
if s in tile_map.keys():
tile = tile_map[s]
else:
tile = get_cyberjapandata(zoom, tx, ty)
tile_map[s] = tile
alts.append(tile.altitude_at(tpx, tpy))
tile = TerrainTile(pixel_x = end_px - start_px, pixel_y = end_py - start_py, altitudes = alts)
return tile
def get_cyberjapandata(zoom: int, x: int, y: int, dataid = "DEM10B"):
"""Get cyberjapandata"""
# URL:https://cyberjapandata.gsi.go.jp/xyz/dem5a/{z}/{x}/{y}.txt(DEM5A テキスト形式)zoom: 1...15
# URL:https://cyberjapandata.gsi.go.jp/xyz/dem5b/{z}/{x}/{y}.txt(DEM5B テキスト形式)zoom: 1...15
# URL:https://cyberjapandata.gsi.go.jp/xyz/dem/{z}/{x}/{y}.txt(DEM10B テキスト形式) zoom: 1...14
# check dataid
if dataid == "DEM10B":
(dtype, zmax) = ("dem", 14)
elif dataid == "DEM5A":
(dtype, zmax) = ("dem5a", 15)
elif dataid == "DEM5B":
(dtype, zmax) = ("dem5b", 15)
else:
raise ValueError("Invalid DATAID: %s" % dataid)
# check zoom
if type(zoom) is not int:
raise TypeError("param zoom isn't int: %s" % type(zoom))
elif zoom < 1 or zoom > zmax:
raise ValueError("Invalid value of z(1-%d): %d" % (zmax, zoom))
# check x
tilenum = (1 << zoom)
if type(x) is not int:
raise TypeError("param x isn't int: %s" % type(x))
elif x < 0 or x >= tilenum:
Trace.print("Out of range value x(0-%d): %d" % (tilenum, x))
return TerrainTile()
# check y
if type(y) is not int:
raise TypeError("param y isn't int: %s" % type(y))
elif y < 0 or y >= tilenum:
Trace.print("Out of range value y(0-%d): %d" % (tilenum, y))
return TerrainTile()
# get data
url = "https://cyberjapandata.gsi.go.jp/xyz/%s/%d/%d/%d.txt" % (dtype, zoom, x, y)
Trace.print("get data from url: <%s>" % url)
res = requests.get(url)
s = res.content.decode()
tile = TerrainTile(csvtext = s)
Trace.print(tile)
return tile
class TerrainTile:
"""Data Handler of Terrain Tile"""
PIXEL_NUM = 256
def latlon_to_xy(latitude,longitude):
x = ((math.pi + longitude) / (2 * math.pi)) % 1
siny = math.sin(latitude)
siny = max(-0.999, min(0.999, siny))
y = 0.5 - math.log((1 + siny) / (1 - siny)) / (4 * math.pi)
return (x, y)
def __init__(self, pixel_x = PIXEL_NUM, pixel_y = PIXEL_NUM, altitudes = [], csvtext = ""):
self.altitudes = altitudes
self.pixel_x = pixel_x
self.pixel_y = pixel_y
if len(csvtext) > 0:
self.load_from_csvtext(csvtext)
def __str__(self):
return "" % len(self.altitudes)
def load_from_csvtext(self, csvtext):
alts = []
if len(csvtext.strip()) == 0:
self.altitudes = alts
return
pixel_y = self.pixel_y
pixel_x = self.pixel_x
lines = csvtext.split('\n')
if len(lines) < pixel_y:
raise ValueError("num of lines is less than pixel_y(%d): %d lines" % (pixel_y, len(lines)))
for i, line in enumerate(lines[:pixel_y]):
cols = line.split(',')
if len(cols) != pixel_x:
raise ValueError("num of columns at line %d is not pixel_x(%d): %d cols" % (i + 1, pixel_x, len(cols)))
for col in cols:
col = col.strip()
if col == "e":
alts.append(None)
else:
alts.append(float(col))
self.altitudes = alts
def altitude_at(self, x, y):
if (x < 0 or x >= self.pixel_x):
return None
if (y < 0 or y >= self.pixel_y):
return None
index = y * self.pixel_x + x
if (len(self.altitudes) < index):
return None
return self.altitudes[index]
def create_mesh(self, start_x, start_y, width, height, name = "Terrain Model Mesh", adjust = True):
offset_z = 0
if adjust:
max_z = max(filter(None, self.altitudes))
min_z = min(filter(None, self.altitudes))
Trace.print("min_z = ", min_z)
if min_z > 0:
offset_z = -min_z
elif max_z < 0:
offset_z = -max_z
idmap = []
verts = []
for index_y in range(0, self.pixel_y):
y = start_y + (index_y + 0.5) * height / self.pixel_y
for index_x, alt in enumerate(self.altitudes[(index_y * self.pixel_x):((index_y + 1) * self.pixel_x)]):
if alt is not None:
x = start_x + (index_x + 0.5) * width / self.pixel_x
idmap.append(len(verts))
verts.append(Vector((x, y, alt + offset_z)))
else:
idmap.append(-1)
faces = []
for index_y in range(0, self.pixel_y - 1):
iy0 = index_y * self.pixel_x
iy1 = iy0 + self.pixel_x
for ix0, ix1 in enumerate(range(1, self.pixel_x)):
face = [idmap[i] for i in [ix0 + iy0, ix1 + iy0, ix1 + iy1, ix0 + iy1] if idmap[i] >= 0]
if (len(face) >= 3):
faces.append(face)
if len(faces) > 0:
edges = []
mesh = bpy.data.meshes.new(name = name)
mesh.from_pydata(verts, edges, faces)
return mesh
return None
機能面での改修は以上ですが、新しくhubeny_formula.pyを作成したので、これのreloadをするように、__init__.py の __all__ に、hubeny_formula を追加します。
# -*- coding: utf-8 -*-
#
# package: terrain_model
# file: __init__.py
bl_info = {
"name": "New Terrain Model (JP)",
"author": "Shiki Kuraga",
"version": (1, 0),
"blender": (3, 3, 0),
"location": "View3D > Add > Mesh > New Terrain Model (JP)",
"description": "Adds a new Terrain Model (JP) Mesh Object",
"warning": "",
"support": "TESTING",
"doc_url": "",
"category": "Add Mesh",
}
__all__ = [ 'translation', 'operator', 'model', 'hubeny_formula' ]
from . import translation
from . import operator
import bpy
from trace import Trace
## This allows you to right click on a button and link to documentation
#def add_object_manual_map():
# url_manual_prefix = "https://docs.blender.org/manual/en/latest/"
# url_manual_mapping = (
# ("bpy.ops.mesh.add_object2", "scene_layout/object/types.html"),
# )
# return url_manual_prefix, url_manual_mapping
def register():
Trace.print("register()")
bpy.app.translations.register(__name__, translation.translation_dict)
operator.register()
# bpy.utils.register_manual_map(add_object_manual_map)
def unregister():
Trace.print("unregister()")
operator.unregister()
bpy.app.translations.unregister(__name__)
# bpy.utils.unregister_manual_map(add_object_manual_map)
if __name__ == "__main__":
register()
これで、当初考えていた内容が実装できました。
実際に緯度経度を指定して拾ったデータでメッシュオブジェクトを作成した例を示します。
ぱっと見でお分かりになるでしょうか。富士山です。色が無いと味気ないですね。
色の付け方については、これから勉強していきたいと思います。
