[Blender3.3] 日本の地形モデルメッシュ追加アドオンの開発 (6): 取り敢えずの完成
前回、スクリプトのファイルを分割して、それぞれの機能が見通し良くなりました。
そこで最後の仕上げに入ります。
まず、距離と緯度との変換のためにヒュベニの公式のモジュールを作ります。ファイル名は、hubeny_formyla.py です。
# -*- coding: utf-8 -*- # # package: terrain_model # file: hubeny_formula.py # Hubeny's Formula # # D = sqrt(Dy * M)^2 + (Dx * N * cos(P))^2) # D: distance (m) # Dy: diff of latitude (radian) # Dx: diff of longitude (radian) # P: average of latitude (radian) # M = Rx * (1 - E^2) / W^3 # W = sqrt(1 - E^2 * sin(P)^2) # N = Rx / W # E = sqrt((Rx^2 - Ry^2) / Rx^2) # # long radius(Rx), short radius(Ry) # WGS84: 6,378,137.000, 6,356,752.314 245 # import math Rx = 6378137.0 Ry = 6356752.314245 E2 = (Rx ** 2 - Ry ** 2) / Rx ** 2 #W = math.sqrt(1 - E2 * math.sin(P) ** 2) #N = Rx / W def angle_from(distance, latitude): ''' parameter: distance (m) latitude (radian) ''' W = math.sqrt(1 - E2 * math.sin(latitude) ** 2) N = Rx / W return distance / N / math.cos(latitude) def distance_from(angle, latitude): ''' parameter: angle (radian) latitude (radian) ''' W = math.sqrt(1 - E2 * math.sin(latitude) ** 2) N = Rx / W return angle * N * math.cos(latitude)
そして、これを使ってモデル作成の処理を見直します。今までは、指定された緯度経度に該当するタイルを特定し、そのタイルの情報だけで地形モデルを作成していましたが、当初構想通り、指定された緯度経度に対し、指定された範囲にある地図タイルにピクセル単位でアクセスして、標高データを集めてメッシュを作成します。
そのように改修した model.py を示します。
- # -*- coding: utf-8 -*-
- #
- # package: terrain_model
- # file: model.py
- import bpy
- import math
- import requests
- from bpy_extras.object_utils import object_data_add
- from mathutils import Vector
- from . import hubeny_formula
- from trace import Trace
- def T(str):
- return bpy.app.translations.pgettext(str)
- def add_object(self, context):
- lat = self.prop_lat
- lon = self.prop_lon
- zoom = self.prop_zoom
- scope = self.prop_scope # (km)
- Trace.print("add_object(lat=%f, lon=%f, scope=%f, zoom=%d)" % (lat, lon, scope, zoom))
- scope_x = hubeny_formula.angle_from(scope * 1000, lat) / (2 * math.pi)
- (x, y) = TerrainTile.latlon_to_xy(lat, lon)
- center_px = x * (256 << zoom)
- center_py = y * (256 << zoom)
- scope_p = scope_x * (256 << zoom)
- start_px = math.ceil(center_px - scope_p)
- start_py = math.ceil(center_py - scope_p)
- end_px = math.floor(center_px + scope_p)
- end_py = math.floor(center_py + scope_p)
- tile = get_terrain_tile(start_px, start_py, end_px, end_py, zoom)
- scene = context.scene
- scale_length = scene.unit_settings.scale_length
- start_x = hubeny_formula.distance_from((start_px - center_px) / (256 << zoom) * 2 * math.pi, lat) / scale_length
- start_y = hubeny_formula.distance_from((center_py - start_py) / (256 << zoom) * 2 * math.pi, lat) / scale_length
- width = hubeny_formula.distance_from((end_px - start_px) / (256 << zoom) * 2 * math.pi, lat) / scale_length
- height = hubeny_formula.distance_from((start_py - end_py) / (256 << zoom) * 2 * math.pi, lat) / scale_length
- mesh = tile.create_mesh(start_x, start_y, width, height)
- # useful for development when the mesh may be invalid.
- # mesh.validate(verbose=True)
- object_data_add(context, mesh, operator = self)
- tile_map = {}
- def get_terrain_tile(start_px: int, start_py: int, end_px: int, end_py: int, zoom: int):
- alts = []
- for py in range(start_py, end_py):
- ty = py >> 8
- tpy = py & 255
- for px in range(start_px, end_px):
- tx = px >> 8
- tpx = px & 255
- s = (zoom, tx, ty)
- if s in tile_map.keys():
- tile = tile_map[s]
- else:
- tile = get_cyberjapandata(zoom, tx, ty)
- tile_map[s] = tile
- alts.append(tile.altitude_at(tpx, tpy))
- tile = TerrainTile(pixel_x = end_px - start_px, pixel_y = end_py - start_py, altitudes = alts)
- return tile
- def get_cyberjapandata(zoom: int, x: int, y: int, dataid = "DEM10B"):
- """Get cyberjapandata"""
- # URL:https://cyberjapandata.gsi.go.jp/xyz/dem5a/{z}/{x}/{y}.txt(DEM5A テキスト形式)zoom: 1...15
- # URL:https://cyberjapandata.gsi.go.jp/xyz/dem5b/{z}/{x}/{y}.txt(DEM5B テキスト形式)zoom: 1...15
- # URL:https://cyberjapandata.gsi.go.jp/xyz/dem/{z}/{x}/{y}.txt(DEM10B テキスト形式) zoom: 1...14
- # check dataid
- if dataid == "DEM10B":
- (dtype, zmax) = ("dem", 14)
- elif dataid == "DEM5A":
- (dtype, zmax) = ("dem5a", 15)
- elif dataid == "DEM5B":
- (dtype, zmax) = ("dem5b", 15)
- else:
- raise ValueError("Invalid DATAID: %s" % dataid)
- # check zoom
- if type(zoom) is not int:
- raise TypeError("param zoom isn't int: %s" % type(zoom))
- elif zoom < 1 or zoom > zmax:
- raise ValueError("Invalid value of z(1-%d): %d" % (zmax, zoom))
- # check x
- tilenum = (1 << zoom)
- if type(x) is not int:
- raise TypeError("param x isn't int: %s" % type(x))
- elif x < 0 or x >= tilenum:
- Trace.print("Out of range value x(0-%d): %d" % (tilenum, x))
- return TerrainTile()
- # check y
- if type(y) is not int:
- raise TypeError("param y isn't int: %s" % type(y))
- elif y < 0 or y >= tilenum:
- Trace.print("Out of range value y(0-%d): %d" % (tilenum, y))
- return TerrainTile()
- # get data
- url = "https://cyberjapandata.gsi.go.jp/xyz/%s/%d/%d/%d.txt" % (dtype, zoom, x, y)
- Trace.print("get data from url: <%s>" % url)
- res = requests.get(url)
- s = res.content.decode()
- tile = TerrainTile(csvtext = s)
- Trace.print(tile)
- return tile
- class TerrainTile:
- """Data Handler of Terrain Tile"""
- PIXEL_NUM = 256
- def latlon_to_xy(latitude,longitude):
- x = ((math.pi + longitude) / (2 * math.pi)) % 1
- siny = math.sin(latitude)
- siny = max(-0.999, min(0.999, siny))
- y = 0.5 - math.log((1 + siny) / (1 - siny)) / (4 * math.pi)
- return (x, y)
- def __init__(self, pixel_x = PIXEL_NUM, pixel_y = PIXEL_NUM, altitudes = [], csvtext = ""):
- self.altitudes = altitudes
- self.pixel_x = pixel_x
- self.pixel_y = pixel_y
- if len(csvtext) > 0:
- self.load_from_csvtext(csvtext)
- def __str__(self):
- return "
" % len(self.altitudes) def load_from_csvtext(self, csvtext): alts = [] if len(csvtext.strip()) == 0: self.altitudes = alts return pixel_y = self.pixel_y pixel_x = self.pixel_x lines = csvtext.split('\n') if len(lines) < pixel_y: raise ValueError("num of lines is less than pixel_y(%d): %d lines" % (pixel_y, len(lines))) for i, line in enumerate(lines[:pixel_y]): cols = line.split(',') if len(cols) != pixel_x: raise ValueError("num of columns at line %d is not pixel_x(%d): %d cols" % (i + 1, pixel_x, len(cols))) for col in cols: col = col.strip() if col == "e": alts.append(None) else: alts.append(float(col)) self.altitudes = alts def altitude_at(self, x, y): if (x < 0 or x >= self.pixel_x): return None if (y < 0 or y >= self.pixel_y): return None index = y * self.pixel_x + x if (len(self.altitudes) < index): return None return self.altitudes[index] def create_mesh(self, start_x, start_y, width, height, name = "Terrain Model Mesh", adjust = True): offset_z = 0 if adjust: max_z = max(filter(None, self.altitudes)) min_z = min(filter(None, self.altitudes)) Trace.print("min_z = ", min_z) if min_z > 0: offset_z = -min_z elif max_z < 0: offset_z = -max_z idmap = [] verts = [] for index_y in range(0, self.pixel_y): y = start_y + (index_y + 0.5) * height / self.pixel_y for index_x, alt in enumerate(self.altitudes[(index_y * self.pixel_x):((index_y + 1) * self.pixel_x)]): if alt is not None: x = start_x + (index_x + 0.5) * width / self.pixel_x idmap.append(len(verts)) verts.append(Vector((x, y, alt + offset_z))) else: idmap.append(-1) faces = [] for index_y in range(0, self.pixel_y - 1): iy0 = index_y * self.pixel_x iy1 = iy0 + self.pixel_x for ix0, ix1 in enumerate(range(1, self.pixel_x)): face = [idmap[i] for i in [ix0 + iy0, ix1 + iy0, ix1 + iy1, ix0 + iy1] if idmap[i] >= 0] if (len(face) >= 3): faces.append(face) if len(faces) > 0: edges = [] mesh = bpy.data.meshes.new(name = name) mesh.from_pydata(verts, edges, faces) return mesh return None
機能面での改修は以上ですが、新しくhubeny_formula.pyを作成したので、これのreloadをするように、__init__.py の __all__ に、hubeny_formula を追加します。
- # -*- coding: utf-8 -*-
- #
- # package: terrain_model
- # file: __init__.py
- bl_info = {
- "name": "New Terrain Model (JP)",
- "author": "Shiki Kuraga",
- "version": (1, 0),
- "blender": (3, 3, 0),
- "location": "View3D > Add > Mesh > New Terrain Model (JP)",
- "description": "Adds a new Terrain Model (JP) Mesh Object",
- "warning": "",
- "support": "TESTING",
- "doc_url": "",
- "category": "Add Mesh",
- }
- __all__ = [ 'translation', 'operator', 'model', 'hubeny_formula' ]
- from . import translation
- from . import operator
- import bpy
- from trace import Trace
- ## This allows you to right click on a button and link to documentation
- #def add_object_manual_map():
- # url_manual_prefix = "https://docs.blender.org/manual/en/latest/"
- # url_manual_mapping = (
- # ("bpy.ops.mesh.add_object2", "scene_layout/object/types.html"),
- # )
- # return url_manual_prefix, url_manual_mapping
- def register():
- Trace.print("register()")
- bpy.app.translations.register(__name__, translation.translation_dict)
- operator.register()
- # bpy.utils.register_manual_map(add_object_manual_map)
- def unregister():
- Trace.print("unregister()")
- operator.unregister()
- bpy.app.translations.unregister(__name__)
- # bpy.utils.unregister_manual_map(add_object_manual_map)
- if __name__ == "__main__":
- register()
これで、当初考えていた内容が実装できました。
実際に緯度経度を指定して拾ったデータでメッシュオブジェクトを作成した例を示します。
ぱっと見でお分かりになるでしょうか。富士山です。色が無いと味気ないですね。
色の付け方については、これから勉強していきたいと思います。